This weakens the survivor very quickly, and should the survivor lose all vitality, the feral will sometimes leap onto the survivor and chew their head off. Survivors cannot be instantly killed by ferals, instead if a feral is present when a survivor is downed, they will claw at them at a rapid pace. Items can be taken of the deceased survivor without having to kill them as a zed. If a survivor is weakened below half their normal health, a juggernaut can grab the survivor and bite into them, followed by a quick stretch of the body resulting in the survivor being ripped in half. It should also be noted that further damage from a plague zombie while a survivor has the plague will decrease the time dramatically. The survivor will always be a plague zed if they die with the plague. If this timer expires they fall to the ground and die (same animation as standard death) when the survivor reanimates, they are a plague zombie. When a survivor contracts Blood Plague, a three hour timer is set on their life. They tend to wander at the scene of their death until they are killed. The zombie survivor must be killed in order to retrieve their items. The victim will then become still and lifeless, and after 3 or so seconds, they will reanimate as a zombie. Should the survivor lose all maximum vitality, the survivor will begin to have convulsions on the ground. The character then detonates the explosive, killing him/herself and surrounding zombies. When the character's max health is depleted, and s/he lies down on the ground, press the button. If the character has at least one thrown explosive item (like Grenade or Petrol Bomb) equipped and selected, this option becomes available. Note: Dying this way is required to get the "Ya Always Were An A-Hole Gorman" achievement in State of Decay, and to unlock the hero character Erik Tan in Breakdown. When the character's max health is at a minimum, a sufficiently powerful explosion will kill the character. However, this does reduce the character's max health. Explosives It is not possible to instantly kill a full-health character with explosives, no matter how powerful. These two Freaks can grab a character with low health and tear him/her in half. This type of death is often quite sudden and unexpected. Juggernaut or Feral kills Ī Feral ripping apart a survivor. Falling Falling from a sufficient height (such as a cell-tower survey point) will make the player-controlled character enter the "death" state animation, but if there are no zombies nearby the screen will just fade to black and send the player back to their homesite where lily will quickly chastise you for falling before letting you go on with your chosen survivor. Note: Dying this way is required to get the "Torn apart" achievement in State of Decay, and to unlock the hero character Jacob Ritter in Breakdown. Occasionally, when the zombies cannot do the "tear in half" animation (due to them being obstructed by the environment or some other reason), the character simply lies dead or get bitten in the neck. When the character's max health depletes, he/she gets torn in half by two zombies. At this point, each attack from surrounding zombies directly reduces maximum health.
The screen turns near black and white, the character sits down, covers his/her head and the prompt "Press to get up" is displayed on the screen. Types of deaths Torn apart by zombies When a character loses all health, they enter the "struggling" state. However in State of Decay 2, if a player’s community dies, they receive a game over and the player is returned to the main menu, where they will have to create a new community or play an active one.
In State of Decay, if all survivors in a community die, a new one will spawn in. In the DLC Breakdown, however, characters killed in a previous level can be recruited again in subsequent levels. There is no way to "bring back" a dead character (without using cheats/mods or interfering with save files). This article deals with how player-controlled characters can die and the effects of death on remaining survivors.ĭeath in State of Decay is permanent. Experienced players may have their characters killed on purpose to cut down Food and Ammo consumption, to get rid of an annoying overbearing alcoholic, etc (Though in State Of Decay 2 very annoying survivors can be exiled instead for no morale penalty). Players may get their characters killed by accident because of carelessness or oversight.